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 CHARACTERS

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Tiphereth

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PostSubject: Re: CHARACTERS   Mon Aug 31, 2009 5:23 pm



APEX FUSION

7'0", 350 lbs, White eyes and hair. Age: Unknown. Appears to be around 40.


A giant man, Apex is incredibly strong, his strength surpassing that of Bronze Devil's of whom he was the arch enemy of for decades. He utilizes the power to manipulate gravitons to increase his strength, generate invulnerability and the power of flight.

His hair is pure white which he has always kept long, and his eyes are white with a hint of blue and no discernible pupils as his vision works on an entirely different principle than the human eye. Apex basically has super-vision. He is able to see through solid objects (except for anything that is non-magnetic), through darkness and can zoom in on distant targets that are miles away and view them with perfect clarity. This ability makes his true power all the more dangerous, which allows him to know, absorb and mimic any meta-human's power that falls within his vision.

Apex's main power allows him to fuse the power of another meta-human to his own DNA. His use of the power is temporary, only lasting up to twenty four hours and once he absorbs another it is gone.

Apex is very old and has always adopted the principles of any cause that would allow him to satisfy his own personal agenda. During World War II, he was a Nazi and he and the Bronze Devil went toe to toe in a epic struggle of good versus evil during that time and Apex lost. In fact, it was believed that he was killed but several years later he has now returned to wreak havoc on the world once more.

He believe that world should belong to Meta-humans, that they are the superior race and Humans should bow down before them.For the last year he has been swaying members of the Meta-human resistance to his cause and has formed his own resistance which he calls, UMBRA.


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PostSubject: Re: CHARACTERS   Tue Sep 01, 2009 9:26 am



All of the above - APPROVED

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PostSubject: Re: CHARACTERS   Wed Sep 09, 2009 12:27 am

For consideration:

Name: Shonen

Alias: Machine

Machine is an artificial humanoid/android, he was designed and built in a government lab in Japan. He is comprised of human organic parts, state of the art plastics and near indestructible metal alloys. He is one of a kind, part of a failed government program decommissioned a decade or more back. When the Japanese government pulled the plug on his program Machine's builders kept him at the labs and allowed him to work with them on other programs, including weapons design, advanced robotics and genetics. The last of Machine's creators abandoned him a few years ago to go onto other endeavors and Machine has been wandering ever since.

Machine stands a mere 4 feet tall and looks like a beefy toddler, at one point he was covered in a flesh toned-organic synthetic skin but much of it has rubbed off and his metal endo-skeletal framework is showing through.

Machine is a highly intelligent, learning android. He was programmed to feel emotions, although their depth and breadth is limited. Machine is outgoing and friendly, he is curious and inexperienced when it comes to the outside world. His prime directives include: 1. Self preservation- machine will fight tooth and nail to resist being destroyed. He will also use his vast mechanical knowledge to maintain himself in good working order. 2. Preserve life- Machine will do whatever possible to preserve human life, especially innocent life. 3. Be of use- Machine was built to aid humankind and he will always volunteer for dangerous and near impossible tasks. Machine has dozens of directives, too many to list here.

Machine is a powerful being, he is very fast and many times stronger than an average human. He has a vast knowledge of computers, machinery and tools.

Machine wears kids clothing but tries to "butch it up" with adult shoes and various hats, he usually sports a simple "newsboy" style hat. At a glance Machine can pass as a pre-adolescent human male-upon close inspection his uniqueness would certainly be obvious.

Machine's face is vaguely featured, but most certainly human-like. His hands and feet are obviously metal and have no covering of any kind.

Machine's personality is that of a young person trying to act older and tougher than they are, he does not have the true immaturity of a child but is very aware of his size and lack of real world experience.

Machine is immune to electrical shocks, is virtually bullet proof and is very heat and cold resistant, he requires no food, does not breathe and powers himself with rechargeable solar cell technology.
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PostSubject: Re: CHARACTERS   Wed Sep 09, 2009 8:28 am



Machine is - APPROVED



Welcome back, SubBear...let's see what sort of mayhem we can brew up in Chicago

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PostSubject: Re: CHARACTERS   Thu Sep 10, 2009 2:24 pm

For Consideration:

Name: John McManus

Alias: Gearbox, one time government operative.

Physical Description: John is a hulk of a man, he is over 6 feet tall-weight unknown. John is an ex-boxing champion and a professional mechanic. John wears faded blue jeans and old t shirts-the t shirts are usually old concert t shirts. John wears a black steel toed work boot on his right leg. John's left leg is missing below the knee, his right hand is missing at the wrist. In place of these are two mechanical limbs of John's own designs. His mech hand is over sized and is designed to look and work like a boxing glove, it has three chunky fingers and a thumb. His mech leg is even more over sized and very heavy. John's face is scarred and sports a permanent broken nose, he has been through a lot. John wears an old fashioned, raggedy street cap. John always sports a buzzed head and five o'clock shadow.

Personality: John is an old school tough guy and a consummate scrapper, he is a man of action and is always among the first into the breach. John does not smile much but does have a sense of humor. John hates criminals and will punish them with prejudice. John loves cars and working on them.

Quirks and Flaws: John is considerably slower than most people, his mech leg is heavy and cumbersome. John can be heard coming from some distance, the motors in his mech limbs click and whir, his leg drags a little. John has trouble trusting anyone and counts Yelena, Cowboy and DiVine among the chosen few. John has a temper, it gets in his way. John has a soft spot for antique cars. John's mech limbs are subject to damage in extended melee.

History and Background: John was a happy nobody living in Bayonne New Jersey, he had a mechanic's garage there and loved to repair cars. A run in with the local organized crime syndicate left his shop burned out and him missing a hand and most of a leg. John literally rebuilt himself and paid the injustices done to him back in full. He caught the attention of the federal government and agreed to be a government operative for a time. During his time as a federal employee he fought along side Cowboy, Yelena, Herman, Bug, Otis, Di Vine and many other memorable meta-humans. The Riggs act put an end to that and now John lives in a world hostile to the very people they had begged for help years before. John has spent his time lately trying to guarantee the safety of his former teammates and staying out of the hands of the government and most certainly R.A.I.D. John has been missing from the team for many months, he is currently in R.A.I.D. custody and deep inside a secure facility. John is locked away like a common criminal, they even confiscated his arm and leg.

Skills and Powers: John has no meta-powers per say, he is outfitted with his mech hand and mech leg. John is tough as leather and a natural fighter. John is also a genius when it comes to anything with moving parts.

John's hand must be wound on occasion, it is mechanical in nature and not cybernetic. John must wind the hand with a key that resembles a skate key, the key is inserted into the corresponding slot in the palm. John wears the key on a chain around his neck. The hand allows John to easily bend steel, or crush a brick to dust. It also punches like hell.

The many motors in John's leg are charged by his walking. The leg allows John to jump 20 to 30 feet in any direction, even straight up. The leg is also equipped with a large spike that will anchor John to concrete or asphalt if necessary. It also kicks like a mule.

John is a genius at mechanics, he can just about repair or fix anything if he has the tools. John is not well versed in advanced computers or electronics, he's strictly a gear head.


Last edited by SubBear on Fri Sep 11, 2009 3:08 pm; edited 2 times in total
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PostSubject: Re: CHARACTERS   Thu Sep 10, 2009 2:54 pm



Goes without saying but John is definately - APPROVED

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PostSubject: Re: CHARACTERS   Wed Sep 23, 2009 2:57 pm

Name: Mikala (Mikey) Knapp
Age: 23, but her eyes show a soul that is much older.
Height: 5'1"
Weight: 110 pounds
Hair: Black as night, shoulder length, thick and wavy
Eyes: silvery blue
Dress: whatever is comfortable, perferably jeans and t-shirt
Abilities: Strong Empath, Fairly good Clairvoyant.

Mikala was born to Scottish/Irish immigrants up by Albany, New York, her own mother being an empath and clairvoyant. Her abilities were passed down to her daughter. She had a fairly good life until RAID snuffed it out with the murders of her mother and father, although it can't be proven. She was 18 when she came home from school to find them dead. Running, she cleaned out her bank account and moved to Chicago. There, she practiced developing her skills with the help of other metas, only to be forced to register herself during the RIGGS act.
She still helps out metas whenever she can and enjoys the work she does with the kids. She took Allie in after her stint in the juvenile meta boot camp and they have been close ever since.
Mikala owns, runs, and manages the Second Chance Gym for troubled kids on the south end of Chicago. The kids all love her and Allie and would do anything for them. When needed as well, Mikey has been known to take kids home that have nowhere else to go, helping them get situated and feel like they belong somewhere.
She lives south of Chicago near a small town called Crete. She has a small 50 acre ranch on Deer Lake. She has 3 horses, a couple of cows, 2 border collies, 1 german shepherd, chickens, and ducks. There's a pond not far from the house where you can take a dip in the summer and ice skate in the winter. She has six cabins, all near the main house. These cabins all have a mini kitchen, bathroom, 1 bedroom and living room. The bedrooms all have queen sized beds and every one of the cabins is equipped with furniture and cooking utensils.
She also has scrambling equipment set up around the area so that everything comes across as a normal, small ranch to everyone and anyone, including RAID.

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Judge not nor fear that or those which you do not understand, for it or they may be someone or something that will aid you in the trials of your life.
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PostSubject: Re: CHARACTERS   Thu Sep 24, 2009 1:59 pm



Mikey is - APPROVED

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PostSubject: Re: CHARACTERS   Fri Sep 25, 2009 8:40 am




NICOLAI SADONAVICH

Born : Gatchina, Russia
September 27, 1979

EDUCATION: Graduated University Of Moscow
(Университет Москва)
1999
Recruited FSB
(Federal Security Service of the Russian Federation)
(Федеральная служба безопасности Российской Федерации)
1999



Spetsnaz
(Войска специального назначения)
Vityaz ( Витязь)

MVD - Russian Ministry of Internal Affairs Ministry of Internal Affairs
(Министерство внутренних дел)

2000-2007

Hero of the Russian Federation
(Герой Российской Федерации) Medal Awarded 2007


SPECIAL TRAINGING: Weapons, Demolition, Communications, Martial Arts

Assigned: Специальный супер людской блок (Special Super Human Unit) 2007

ABILITIES: Chameleon
(Хамелеон)

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PostSubject: Re: CHARACTERS   Wed Sep 30, 2009 3:14 pm




Name: Sasha Kenyon aka: Wasp
Height: 5'6"
Weight: 125 lbs.
Body: athletic
Skin: golden brown of the Native American
Eyes: Dark brown; the whole eye turning completely black when she uses her abilities
Hair: shoulder length, dark brown with black streaks

Sasha was adopted by John and Mary Kenyon when she'd been left on their doorstep as a newborn. Her life had been filled with love and joy until the day she found out why she'd always had an infinity for insect.

She'd been just fourteen and her and her mother were arguing about something. Anger getting the better of the teenager, her eyes turned completely black and a swarm of flies began to bombard the kitchen window, smashing into it, causing the window to rattle. Seeing her daughter's eyes and knowing that it was she who was calling the flies, Mary panicked and began screaming, John coming running in from the living room. Seeing the black eyes in his daughter's face, he grabbed his wife and shoved her behind him. When she realized what was happening, Sasha immediately calmed, her eyes going back to normal. That was the day her adopted parents told her to pack what she could carry and get out.

She is now 19 and has lived on the streets of Chicago for five years, surviving by stealing what she needs and developing her abilities with the insects. She tries not to get involved in disputes, but if she sees that the odds are not even then she will take it upon herself to even the odds, making it as fair of a fight as possible.

She looks like Cassie Running Wolf, Morgan's dead cousin.

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Judge not nor fear that or those which you do not understand, for it or they may be someone or something that will aid you in the trials of your life.


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PostSubject: Re: CHARACTERS   Wed Sep 30, 2009 3:26 pm

WASP aka Sasha
My only word of caution is not to let her become a victim and don't spread yourself to thin with characters, we need to leave room for additional members tha may join and want to take part.
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PostSubject: Re: CHARACTERS   Wed Sep 30, 2009 3:29 pm

Ahhh, okay. Didn't think about that. And, no, I don't want her to be a victim. She is a strong willed young lady having survived the streets they way she has. And, I don't have a problem killing this one off if someone wishes to join up and wants a character with similar abilities. Sound okay?

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PostSubject: Re: CHARACTERS   Wed Sep 30, 2009 3:51 pm

No problem we just need to keep those things in mind.
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PostSubject: Re: CHARACTERS   Thu Oct 01, 2009 8:02 am

Nicholai is approved.





NOTE: This will be a side story to the main one happening in Heroes. His abilities are like Yelena's due to a reason that will be revealed as the stoy evolves.

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PostSubject: Re: CHARACTERS   Thu Oct 01, 2009 8:24 am

Thanks RP
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PostSubject: Re: CHARACTERS   Fri Oct 02, 2009 8:59 am

?


Frank N. Fruter
Owner of "ROCKY'S NIGHT CLUB" / Entrepeneur / Entertainment Booking Agent / Investments Broker
Suspected of having ties to the Chicago and New York Underworld
Major Contributer to Chicago Political Parties, Chicago Police Widows and Orphans Fund, Annual Police Circus, Chicago Firefighters Widows and Orphan's fund, Chairman of the Greater Chicago Arts & Entertainment Council, Advisor to the Illinois Film Council.
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PostSubject: Re: CHARACTERS   Fri Oct 02, 2009 11:06 am

Frank is approved.




Did you mean for him to be a perfect tie--good or bad-- to Grey?
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PostSubject: Re: CHARACTERS   Fri Oct 02, 2009 3:48 pm

Thanks Kasia

The ties to the underworld are ONLY suspected and have never been proven, at this time. More will be revealed as his story progresses. He will probably be a sideline character but we will see what developes. Twisted Evil *rubbs hands together and twists handle bar mustache* Twisted Evil
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PostSubject: Re: CHARACTERS   Fri Oct 09, 2009 10:46 am



STITCH

Aiden Janson


Stitch can literally put things back together... all kinds of things. He can mend anything back to the way it was, so he can't improve things, just make them whole again. Size is naturally an issue, he has his limitations and using his ability is very taxing so he general charges for his services.

Typically melancholy, seeming depressed even when laughing, Stitch generally keeps to himself. Years ago he ended up in the service of criminals looking for a quick fix and though they pay well doesn't really care for their company, but since they know now what he can do, trying to escape isn't much of an option for him anymore.


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PostSubject: Re: CHARACTERS   Fri Oct 09, 2009 11:24 am

STITCH
APPROVED
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PostSubject: Re: CHARACTERS   Mon Oct 19, 2009 7:30 pm

I realized in writing this that the timeline may be a little funny... I figured we can say they were laying low until the existence of metas became more public... or I can just re-do her bio ^_^;;

Name: Sydney Zhang
Alias: Smoke

Age: 25

Status: Villain

Description: Sydney is half-Black, half-Chinese. Her Asian roots show in her slender build and dark, slanted eyes. Her shoulder-length black hair is too short to stay out of her face in just a ponytail, so she typically wears it in two low pigtails at the base of her neck. Her skin is smooth and dark, her lips thin and her chin slightly pointed. She typically dresses practically: In cargo pants and a dark, fitted shirt with tough sneakers.

Personality: Sydney is extremely passionate in her view that meta-humans are superior and humans little more than overconfident livestock. While she can seem rather unstable at times, she is calculating and methodical in her actions and very rarely rash. To any who side with her views, she will be fiercely loyal. However, should anyone disagree or even be caught helping humans in any way, they are as good as target practice. Sydney deeply despises humans and all those who sympathize with them and she is even more disgusted by metas in humans' service. As such, should one ever wrong her, Sydney will hold a grudge forever.

Powers/Abilities:

Teleportation-- So long as she can see her destination, she can appear there. When she teleports, she vanishes in a wisp of silverish-purple smoke and appears almost instantly at her destination.

Sharp-shooter: Sydney is deadly accurate and almost never misses. She carries on her countless little daggers and throwing knives. She is also skilled in close combat with blades.

Bio.: Sydney is the daughter of an incredibly intelligent meta with an interest in creating more of their kind with unbelievable talent. In his studies, he paired his own DNA with a Chinese meta, impregnating her with Sydney. Sydney's powers blossomed early and her father immediately took her under his wing, training her to be a deadly fighter. When she was still a young child, her mother broke away from her father, finding his obsession with meta superiority to be dangerous and extreme. Her relationship with her father, however, was deep and her mother's separation concerned her very little. After the Rigg's act, her father's lab (and home) was raided and the father-daughter team only barely escaped. This only further deepened their hatred for humans and it was around then that Sydney decided to strike out on her own, hiring herself to anyone who wanted to rid the world of the virus known as humankind. To protect her father's identity, she uses her mother's last name.
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PostSubject: Re: CHARACTERS   Mon Oct 19, 2009 10:16 pm

Sydney Zhang - AKA: Smoke

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PostSubject: METAMORPHOSIS   Sat Aug 07, 2010 4:57 pm




Name: Ned Levy
Alias: MetaMorphosis
Nickname: Clutch
Physical Description:
Height: 6'1"
Weight: 145 lbs.
Eyes: Hazel
Hair: Dark Brown with Gray around the temples


Background and present Employment: A tough acrobatic Steel worker. Ned has a personable personality with co-workers, friends, women and people he would meet on and off the job. Ned is a man of action and likes to build fast bikes and street roadsters designed for speed. His co-workers nickname him ‘Clutch’ because if he wasn’t working or building fast bikes and street roadsters; he was racing on a track nearby.

Ned works for the Acme Steel Company as a steel worker. Acme builds skyscrapers. Ned has incredible abilities being able to work thousands of feet above the City of Chicago. He uses Acme Steel Company as his cover going after the known criminals.

Twenty-two years before, Ned was the Number #1 Acrobatic Stunt man in the country and performed for many famous Circus companies around the world. Ten years into the business at age 28, his performance was only seen at the big tent at Circus Circus Casino in Las Vegas. His ability to work closely with people with special talents and his personable personality won him many favors from the Las Vegas mob including invites to private mob parties where the bigwigs showed off their power.

Ned hated criminals, from the bosses to the two-bit scumbags that would steal $10 from a kid or shoot someone for no reason. Those bad guys needed to be put away and Ned was in no position to do anything about it.

It was at one of these mob parties that he witnessed a payoff in an exchange for a special weapon and was shot in the back trying to escape down a flight of stairs. The bullet hit his spinal cord, accidental flaw in which his body was bathed in an unknown industrial chemical mixture that also entered into his bloodstream through a gunshot wound. This caused a body-wide mutagenic process that transformed his physiology. Eel exists in a fluid state, either entirely liquid or solid. During recovery Ned finds out he can stretch his body like elastic at will and has complete control over his entire molecular structure.

Powers and Abilities:
Malleability (Elasticity/Plasticity): He can stretch his limbs and body to super lengths and sizes. There is no known limit to how far he can stretch his body. But there are some time constraints.

Size Alteration: He can shrink himself down to a few inches tall (the size of a dollar bill) and stay this way all day long or he can stretch to become a titan (the size of skyscrapers) for about 1-2 hours a day depending if he shape-shifts during the same time.

Shape-Shifting: He can contort his body into various positions and sizes impossible for ordinary humans, such as being entirely flat so that he can slip under a door or using his fingers to pick conventional locks. He can also use it for disguise by changing the shape of his face and body. Thanks to his fluid state, Ned can open holes in his body and turn himself into objects with mobile parts. In addition, he can alter his bodily mass and physical constitution at will, there is virtually no limit to the sizes and shapes he can contort himself into. But each time he shape-shifts he becomes fatigue, although metabolism allows him to continue to shape shift; fatigue weakens the ability to contort and brings him back to normal.

Super Agility: These stretching powers grant Ned heightened agility enabling him flexibility and coordination that is extraordinarily beyond the natural limits of the human body.

Color Change: The only limitation he has relates to color, which he cannot change without intense concentration. He generally does not use this ability and sticks to his blue colored uniform.

Invulnerability: Ned's powers extraordinarily augment his durability. He is able to withstand corrosives, punctures and concussions without sustaining any injury (although he can be momentarily stunned). He is resistant to high velocity impacts that would kill an ordinary person, resistant to blasts from small detonations, and is completely bullet proof. His bodily mass can be dispersed, but for all intents and purposes it is invulnerable.

Regeneration: He is able to regenerate and/or assimilate lost or damaged tissue, though it does take a long time, it’s far faster than an ordinary human.

Mortality: Ned is aging at a rate far slower than that of normal human beings at 50 he still feels and looks like 25.

Ultrasonic Detection: His body will start to "ripple" when an ultrasonic frequency is triggered.

Weaknesses: His semi-liquid form remains stable at relatively high and low temperatures, provided that the temperature change is gradual. A sudden change induces a complete change of state, creating a truly solid or truly liquid form. Once thawed and reassembled, he was physically unharmed (though emotionally traumatized). Ned is weaken to extreme heat and was temporarily melted. Ned is also vulnerable to chemicals such as Acetone which melts and destabilizes his putty-like form, although he will eventually regenerate when the chemicals are gone.




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PostSubject: Re: CHARACTERS   Sat Aug 07, 2010 6:41 pm

Ned Levy is approved.

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PostSubject: Re: CHARACTERS   Wed Aug 11, 2010 10:39 am

Community Character



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Ten miles southeast of Arnett, just outside the town of Ropesville was one of the roughest bars in Texas. Even the state troopers avoided the place which was considered a virtual black hole of crime. If someone got too close and pulled into the place they were considered as good as dead.

Inside, the bar wasn't much. Dark and permeated with the stench of stale beer and blood one would wonder why anyone, even the lowest of the low would want to spend any time in such a place. The answer was simple, though. It was the answer to just about all questions that were similar — money.

Rednecks was owned by a ruthless man by the name of Harley DeCamp. Born the bastard son of a junkie whore, he himself joked that he was conceived behind the eight ball, which wasn't very far from the truth. At the tender age of nine, he was already running drugs and had made his first kill; a boy six years his senior. It was rumored that he beat the teenager to death with his bare hands, laughing as he did so. Those that knew him, questioned his Humanity, convinced that a monster like him had to be a Meta, but no one knew what he was, nor did anyone have the guts to ask. It was said that one of his best friends once inferred that he might not be Human, and without hesitation, Harely wrung his old friend's neck right in the middle of the bar.


________________________________________________________

Harley is a six foot tall man with a husky build. He has longish brown hair, light greenish coloured eyes and commonly wears a faded pair of blue jeans, casual shirt and a white cowboy hat.

Incapable of experiencing normal emotions, Harley basically hates everything. A psychopath, he can only experience emotions of hate and rage, all other feelings blend into a grey landscape of annoyance. Promoting the suffering of Humans and Meta's alike is all that the criminal care about... if anything.


Last edited by Tiphereth on Fri Aug 20, 2010 12:49 am; edited 1 time in total
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