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Collaborative Storytelling • A Writer's Sanctuary • Multi-Genre RPG
 
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 Heroes The Breakaway Character Submissions

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Lac'Nal
Sir_Easy
KasaiYoukai
Tiphereth
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subbear

subbear


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PostSubject: Re: Heroes The Breakaway Character Submissions   Heroes The Breakaway Character Submissions Icon_minitimeThu Dec 03, 2009 8:19 pm

Heroes The Breakaway Character Submissions Goon

Name: John McManus

Alias: Gearbox, one time government operative.

Physical Description: John is a hulk of a man, he is over 6 feet tall-weight unknown. John is an ex-boxing champion and a professional mechanic. John wears faded blue jeans and old t shirts-the t shirts are usually old concert t shirts. John wears a black steel toed work boot on his right leg. John's left leg is missing below the knee, his right hand is missing at the wrist. In place of these are two mechanical limbs of John's own designs. His mech hand is over sized and is designed to look and work like a boxing glove, it has three chunky fingers and a thumb. His mech leg is even more over sized and very heavy. John's face is scarred and sports a permanent broken nose, he has been through a lot. John wears an old fashioned, raggedy street cap. John always sports a buzzed head and five o'clock shadow.

Personality: John is an old school tough guy and a consummate scrapper, he is a man of action and is always among the first into the breach. John does not smile much but does have a sense of humor. John hates criminals and will punish them with prejudice. John loves cars and working on them.

Quirks and Flaws: John is considerably slower than most people, his mech leg is heavy and cumbersome. John can be heard coming from some distance, the motors in his mech limbs click and whir, his leg drags a little. John has trouble trusting anyone and counts Yelena, Cowboy and DiVine among the chosen few. John has a temper, it gets in his way. John has a soft spot for antique cars. John's mech limbs are subject to damage in extended melee.

History and Background: John was a happy nobody living in Bayonne New Jersey, he had a mechanic's garage there and loved to repair cars. A run in with the local organized crime syndicate left his shop burned out and him missing a hand and most of a leg. John literally rebuilt himself and paid the injustices done to him back in full. He caught the attention of the federal government and agreed to be a government operative for a time. During his time as a federal employee he fought along side Cowboy, Yelena, Herman, Bug, Otis, Di Vine and many other memorable meta-humans. The Riggs act put an end to that and now John lives in a world hostile to the very people they had begged for help years before. John has spent his time lately trying to guarantee the safety of his former teammates and staying out of the hands of the government and most certainly R.A.I.D. John has been missing from the team for many months, he is currently in R.A.I.D. custody and deep inside a secure facility. John is locked away like a common criminal, they even confiscated his arm and leg.

Skills and Powers: John has no meta-powers per say, he is outfitted with his mech hand and mech leg. John is tough as leather and a natural fighter. John is also a genius when it comes to anything with moving parts.

John's hand must be wound on occasion, it is mechanical in nature and not cybernetic. John must wind the hand with a key that resembles a skate key, the key is inserted into the corresponding slot in the palm. John wears the key on a chain around his neck. The hand allows John to easily bend steel, or crush a brick to dust. It also punches like hell.

The many motors in John's leg are charged by his walking. The leg allows John to jump 20 to 30 feet in any direction, even straight up. The leg is also equipped with a large spike that will anchor John to concrete or asphalt if necessary. It also kicks like a mule.

John is a genius at mechanics, he can just about repair or fix anything if he has the tools. John is not well versed in advanced computers or electronics, he's strictly a gear head.
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Tiphereth

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PostSubject: Re: Heroes The Breakaway Character Submissions   Heroes The Breakaway Character Submissions Icon_minitimeSat Dec 05, 2009 1:27 pm

HEROES: The Breakaway - Character

Heroes The Breakaway Character Submissions Jasper_flash

Height: 6'2" • Weight: 220lbs • Crystal Blue Eyes • Pale Sandy Coloured Hair

Japer Flash, also known as 'Joy Buzzer' to those on the streets of his island. An Irish National transplanted in America. Handsome and charming, many would not at first hand believe that he grew up in a Dublin slum but the more one gets to know him, the more the 'streets' emerge in his character.

Most comfortable with a pool cue in his hand he spends most of his time in back street pubs scraping a living from his winnings on the table. Unfortunately he's not the best of the best when it comes to the game, so he has to rely on other means, of the illegal type to support himself. When he needs money he resort to 'collecting' using his talents to squeeze out the money from those who owe his employers.

He can generate electricity from the static in the air and also produce electro-magnetic fields that can push and pull metal objects by using other fixed metal objects around him. Without conductors, the range of his ability natural diminishes, so he carries with him at all times an aluminum cane with a copper core. The rod allows him to channel his electrical and draw an arc between him and a desired target. Most of the time, however, he relies on his enhanced attributes and fighting skills in close ranged combat in which he is able to use his electrical attack on contact. He possesses as many meta-humans do, greater strength, speed and coordination that makes him more than a match for even exceptional Humans in single combat.

In a world dependent on electronic devices, Japer Flash is plagued with becoming over charged and so he must constantly regulate his body by dumping off his excess power. Even though he would be virtually immune to the effects of RAID plasma weapons, too much of a surge from one of these weapons can still over load him and cause him to spontaneously burst into an electrical storm, temporarily dazing him. He thus seeks those places which are more low tech. Quiet old style pubs without hot-spots and one TV behind the bar are his usual haunts.

Reputation


Jasper is low profile. In Dublin's back streets the name of Joy Buzzer was fairly well known, but he wasn't notorious. In the States, he is virtually unknown. R.A.I.D. can of course access his records from abroad, but Joy Buzzer has hardly been in the public eye.


Last edited by Tiphereth on Thu Jul 15, 2010 4:50 pm; edited 1 time in total
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KasaiYoukai
FIRE DEMON
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PostSubject: Re: Heroes The Breakaway Character Submissions   Heroes The Breakaway Character Submissions Icon_minitimeThu Dec 10, 2009 12:08 am

Heroes The Breakaway Character Submissions Fyedka13
Name: Fyedka Romanov
Alias: Shadow

Age: 24

Description: Fyedka is tall, lithe, and strikingly handsome. His straight, black hair is usually tied back and falls just between his shoulder blades. His eyes are a dark sort of jade green and his skin is relatively pale. On his back is a strange black mark like a tattoo of an intricate, twisting, almost tribal design that takes up his entire back. Closer inspection would reveal that it is actually a part of his skin, as though it changed color along the lines of the design rather than with the injection of ink. He dresses as normally as he can in jeans and a plain shirt.

Personality: Fyedka is somewhat shy at first, awkward in his words. Though he enjoys being around people, he often doesn't know what to say and so ends up keeping to himself. Introverted and mostly quiet, he has been mostly a loner since the appearance of his meta abilities and has grown, out of survival, somewhat suspicious of others and does not trust easily. He has a long fuse and is no quicker to fight than he is to anger, but he will not hesitate to do what he feels is immediately necessary to save himself. Should he find someone who just strikes him, even for a moment, as an innocent in need, however, he will offer his help in any way he can. So long as someone has his trust, he will be loyal to them, but he is also smart and street savvy and will never let his guard down.

Powers/Abilities:

Shadow manipulation: So long as there are shadows around, Fyedka can stretch and manipulate them to cause damage. The more shadows, the more power he has. He can also create golems, shadowy creatures with glowing red eyes, which may do his bidding for him. Should someone shine a light directly on them, however, the golems will vanish.

Shroud: Fyedka can create darkness around a limited area that will blind everyone within it, including, unfortunately, Fyedka himself. Because it is simply his own artificial darkness, he is not able to manipulate it like he can normal shadows.

Fighting: Fyedka is formally trained in karate, but is only barely a shodan (first level black belt)

Athleticism: Fyedka is generally more fit and flexible than the average human, though his skills don't raise above a natural ability attainable to humans with training.

Bilingual: Fyedka is fluent in Russian and speaks English with no accent.

Background: Fyedka immigrated with his family at the age of 8 from Russia. He lived in cramped, low-income housing filled mostly with other immigrants, but was otherwise content growing up. Heavily influenced by his older brother, Mikhail, Fyedka quickly got himself into trouble, even first brushes with the law as young as 11. One day, he and his brother were creating mayhem in the city when they got separated. Fyedka had no idea how his brother managed to get away as the cops seemed to be swarming on him. He found himself spending that night in jail alone in a cell with a young man older than himself who was willing to bestow onto him the stories of how his life had fallen into shambles. The sight of the young man, his body emaciated by drugs, and listening to his stories opened Fyedka's eyes and he decided then to redirect his life. As he grew, Fyedka threw himself into whatever interested him and occupied every minute of time he could spare to sports, martial arts, and even ballet. The change in him thrilled his parents and even seemed to have an effect, albeit relatively mild, on Mikhail.

One day, however, 17 year-old Fyedka and Mikhail's lives were shattered when they awoke to the smell of smoke in their tiny apartment. Though they could feel the heat around them, hear the crackle of fire and the snapping and popping of furniture being consumed, the entire apartment seemed to be plunged in a cloak of blackness. Though they tried desperately to find their parents, they eventually were forced to escape out into the hallway where they could finally see. Though they screamed for help and escaped through the window, the fire consumed their home, their possessions, and their parents. It took Fyedka mere days to discover that the darkness had come from him and that he had somehow emerged with meta abilities. The most obvious of these was the strange mark that had appeared over his entire back.

When he confided this to his brother, Mikhail, the reaction was far from what he would have expected from his brother and close friend. Fyedka took several punches to the face, listening to his brother berate him with every venomous, angry slur in the book before he finally lost consciousness. When he awoke, he found himself staring into the faces of RAID officers. Working on instinct, Fyedka struggled against them and somehow managed to escape into the city streets. He now lives alone on the streets, hunted by RAID and his own brother who has since sworn to avenge his parents, no longer claiming to have a younger brother.

Unbeknownst to him, the mark on Fyedka's back responds to his extreme anger. The mark will move and take over his entire body turning him into something bordering on berserk. Though he won't attack known friends or strangers, he will ruthlessly attack enemies and his powers seem to grow, making him stronger. The effect will only last until he calms down or runs out of enemies at which point he will feel completely drained and remember snippets of the incident but be unable to explain why or how.


Anyone is welcome to take up Mikhail as an NPC to add to the fun. I can type up a short NPC description for him if anyone is interested.


Last edited by KasaiYoukai on Tue Dec 22, 2009 11:41 am; edited 2 times in total
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subbear

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PostSubject: Re: Heroes The Breakaway Character Submissions   Heroes The Breakaway Character Submissions Icon_minitimeSat Dec 12, 2009 6:36 pm

Approved yo.
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KasaiYoukai
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KasaiYoukai


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PostSubject: Re: Heroes The Breakaway Character Submissions   Heroes The Breakaway Character Submissions Icon_minitimeTue Dec 22, 2009 2:24 am

Heroes The Breakaway Character Submissions Mikhail
Name: Mikhail Romanov (NPC)
Age: 30

Description: Mikhail has a bigger build and is muscular though not particularly toned. He has short, brown hair, dark eyes, and usually has stubble around his chin. His wardrobe varies with whomever he is trying to impress and can range from old jeans and a flannel shirt to slacks and a dress shirt. Though he can come off as a nice guy who'd give you the shirt off of his back, a deeper look into his eyes might reveal the anger and obsession that constantly mulls behind them.

Personality: Mikhail has been slightly unhinged since his parents were killed by his brother who turned out to be a meta-human. He is completely obsessed with finding his brother and avenging his parents. While he has some invested interest in ridding the world of metas, his highest priority is first killing Fyedka with his own hands. While not especially book smart, Mikhail is extremely street smart, charismatic, and manipulative. In the time since his parents death, he seems to have forgotten how to love or even have affection for others, although he has not forgotten what it looks like and can play the part well. Mikhail will use any means necessary to reach his goal and is not afraid to put himself in harm's way, though he does fear death if for no other reason than a need to achieve his goal. Outwardly, however, he is a social chameleon and can be anything the other person needs in order to obey him.

Skills:

Fighter: While not formally trained, he has been in several fights in the streets since he was a child and can hold his own with his bare hands, a knife, or a gun.

Street wise: Mikhail has been causing mischief on the wrong side of the tracks since he was a teenager and knows how to survive.

Bilingual: Mikhail is fluent in Russian and speaks English with a slight accent

Background:
Mikhail immigrated from Russia at the age of 14 with his parents and younger brother, Fyedka. Always a bit of a troublemaker, Mikhail frequently snuck out, got in trouble in school and even with the law. Though his crimes were mostly petty, his parents were exasperated with his behavior and worried about his future, not to mention his influence on his younger brother. Mikhail and Fyedka were very close and he often included his younger brother in his escapades, even when Fyedka was as young as 9.

Over time, Fyedka pulled away from his brother's habits, busying himself with his own activities and encouraging Mikhail to join him but Mikhail had already involved himself in some of the more dangerous people that lurked in the streets of the poor neighborhood. Though he loved his brother and openly admired his achievements, he had his own life and felt he was successful in them in his own right, despite what his parents thought. Still, he cared deeply about his family and did his best to help, even with stolen money or items. As much as he didn't want to hurt them, he was almost addicted to his life and loyal to those who ran in his gang. He lived with his family long after barely graduating high school.

One day, he and his brother awoke in total darkness to discover their apartment on fire. Guiding his brother, the boys tried desperately to get to their parents but only barely managed to get themselves out. Left with only each other, Mikhail swore to look after Fyedka, that is, until a few days later when Fyedka confessed to being a meta and causing the darkness that had killed their parents. Mikhail had had run-ins with do-gooder metas and had seen more than one of his friends killed by them. Flying into a rage, Mikhail attacked Fyedka, severely beating him into unconsciousness.

As he looked down at his brother bleeding on the floor, Mikhail no longer saw the little boy who had trailed behind him as a child. To him, Fyedka was dead and the young man lying on the floor was a monster who had manifested in his place. He quickly called RAID and told them what had happened. Unfortunately, just as RAID arrived, Fyedka woke up and somehow found the strength to escape. Mikhail did his best to hold him back, but his brother was always stronger and more agile and he took off into the streets before either Mikhail or RAID could catch him. Screaming in rage, Mikhail swore then to stop at nothing to hunt down the monster that had taken over his brother and kill him with his bare hands. He has since been lurking in the every corner of the anti-meta world from the criminal underground to the FBI and RAID. He is willing to do anything they need so long as when Fyedka is found, he is brought directly to Mikhail and allowed to deal with him in any way. He helps track down other metas in order to keep in good standing with RAID, but his main priority continues to be hunting Fyedka.
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Sir_Easy

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PostSubject: STRETCH   Heroes The Breakaway Character Submissions Icon_minitimeThu Jul 15, 2010 1:03 am

Name: Ned Levy
Alias: MetaMorphosis
Nickname: Clutch
Physical Description:
Height: 6'1"
Weight: 180 lbs.
Eyes: Hazel
Hair: Dark Brown with Gray around the temples
Age: 40

Background and present Employment: A tough acrobatic Steel worker. Ned has a personable personality with co-workers, friends, women and people he would meet on and off the job. Ned is a man of action and likes to build fast bikes and street roadsters designed for speed. His co-workers nickname him ‘Clutch’ because if he wasn’t working or building fast bikes and street roadsters; he was racing on a track nearby.

Ned works for the Acme Steel Company as a steel worker. Acme builds skyscrapers. Ned has incredible abilities being able to work thousands of feet above the City of Chicago. He uses Acme Steel Company as his cover going after the known criminals.

Twenty-two years before, Ned was the Number #1 Acrobatic Stunt man in the country and performed for many famous Circus companies around the world. Ten years into the business at age 28, his performance was only seen at the big tent at Circus Circus Casino in Las Vegas. His ability to work closely with people with special talents and his personable personality won him many favors from the Las Vegas mob including invites to private mob parties where the bigwigs showed off their power.

Ned hated criminals, from the bosses to the two-bit scumbags that would steal $10 from a kid or shoot someone for no reason. Those bad guys needed to be put away and Ned was in no position to do anything about it.

It was at one of these mob parties that he witnessed a payoff in an exchange for a special weapon and was shot in the back trying to escape down a flight of stairs. The bullet hit his spinal cord, accidental flaw in which his body was bathed in an unknown industrial chemical mixture that also entered into his bloodstream through a gunshot wound. This caused a body-wide mutagenic process that transformed his physiology. Eel exists in a fluid state, either entirely liquid or solid. During recovery Ned finds out he can stretch his body like elastic at will and has complete control over his entire molecular structure.

Powers and Abilities:
Malleability (Elasticity/Plasticity): He can stretch his limbs and body to super lengths and sizes. There is no known limit to how far he can stretch his body. But there are some time constraints.

Size Alteration: He can shrink himself down to a few inches tall (the size of a dollar bill) and stay this way all day long or he can stretch to become a titan (the size of skyscrapers) for about 1-2 hours a day depending if he shape-shifts during the same time.

Shape-Shifting: He can contort his body into various positions and sizes impossible for ordinary humans, such as being entirely flat so that he can slip under a door or using his fingers to pick conventional locks. He can also use it for disguise by changing the shape of his face and body. Thanks to his fluid state, Ned can open holes in his body and turn himself into objects with mobile parts. In addition, he can alter his bodily mass and physical constitution at will, there is virtually no limit to the sizes and shapes he can contort himself into. But each time he shape-shifts he becomes fatigue, although metabolism allows him to continue to shape shift; fatigue weakens the ability to contort and brings him back to normal.

Super Agility: These stretching powers grant Ned heightened agility enabling him flexibility and coordination that is extraordinarily beyond the natural limits of the human body.

Color Change: The only limitation he has relates to color, which he cannot change without intense concentration. He generally does not use this ability and sticks to his blue colored uniform.

Invulnerability: Ned's powers extraordinarily augment his durability. He is able to withstand corrosives, punctures and concussions without sustaining any injury (although he can be momentarily stunned). He is resistant to high velocity impacts that would kill an ordinary person, resistant to blasts from small detonations, and is completely bullet proof. His bodily mass can be dispersed, but for all intents and purposes it is invulnerable.

Regeneration: He is able to regenerate and/or assimilate lost or damaged tissue, though it does take a long time, it’s far faster than an ordinary human.

Mortality: Ned is aging at a rate far slower than that of normal human beings.

Ultrasonic Detection: His body will start to "ripple" when an ultrasonic frequency is triggered.

Weaknesses: His semi-liquid form remains stable at relatively high and low temperatures, provided that the temperature change is gradual. A sudden change induces a complete change of state, creating a truly solid or truly liquid form. Once thawed and reassembled, he was physically unharmed (though emotionally traumatized). Ned is weaken to extreme heat and was temporarily melted. Ned is also vulnerable to chemicals such as Acetone which melts and destabilizes his putty-like form, although he will eventually regenerate when the chemicals are gone.




Last edited by Sir_Easy on Mon Jul 19, 2010 2:56 am; edited 3 times in total
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subbear

subbear


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PostSubject: Re: Heroes The Breakaway Character Submissions   Heroes The Breakaway Character Submissions Icon_minitimeThu Jul 15, 2010 4:34 pm

Easy Ned looks good, I would think that when Ned decreases or increases his size that he can only do this for a certain amount of time, having a near invulnerable dude the size of a sky scraper stomping around at will would kinda make the others heroes and villains in this thread obsolete. I like him though, I say put him in when you are ready and have fun.


APPROVED.
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Sir_Easy

Sir_Easy


Posts : 357
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PostSubject: Re: Heroes The Breakaway Character Submissions   Heroes The Breakaway Character Submissions Icon_minitimeFri Jul 16, 2010 1:10 pm

Changed some of his abilities adding fatigue that tires the poor chap out and zaps his abilities to shape--shift and stretch as tall as a titan for long perionds of time.

Easy
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Sir_Easy

Sir_Easy


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PostSubject: Alfred 'Vinny the Snake' Mustafa   Heroes The Breakaway Character Submissions Icon_minitimeThu Sep 23, 2010 3:45 am

Heroes The Breakaway Character Submissions Alfred11

Name: ALFRED VINCENT MUSTAFA
Alias: Mob Boss
Nickname: Vince (Vinny)
Physical Description:
Height: 5’9"
Weight: 139 lbs.
Eyes: Blue
Hair: Dark Brown with a receding hairline
Age: 40

Background: Alfred “Vinny the Snake” Mustafa was a freelance hitman for the Mafia in his earlier years. This put him center stage in the underworld. He claimed to have pumped two slugs into union leader Jimmy Hoffa’s forehead, the former president of the International Brotherhood of Teamsters. He also claimed to have killed the mob boss ‘One–Eye Louie’ point blank in the coat room in one of the most prominent nightclubs in southeast Chicago. His reputation as the Mafia’s most notorious hitman spread throughout the underworld.

He had always been associated with the Mob since childhood. His parents were from Bari in southeast Italy and ran a restaurant in Chicago that such celebrated gangsters as Frank Nitti and Sam Giancana used for meetings. From an early age, he got involved in petty crime. In his early life he pleaded guilty to attempting to fix a basketball game. He became a debt collector for the Chicago Outfit, the local branch of the Cosa Nostra. Mustafa kept proving his alliance to the Mob in the way he deal with clientele that owed the Mob. Ruthless, ‘one time’ he got in an argument with a man that owed the Mob a lot of money and stuck his fork in the man’s neck to get his point across. Another time, he was sent to kill two gangsters to prove his loyalty. He gained respect when he crushed one of the victims’ head in a vice.

He was made and assigned to bookkeeping and ran the mob’s betting operations in Miami. He was sent to Las Vegas as Underboss Alfred ‘Vince’ Mustafa changed Las Vegas. As he took control a series of murders took place…’One-Eyed Louie’ was shot for stealing from the Mob. He was tortured and dumped out in the middle of the desert. Just afterwards, Mustafa was indicted for murder but was acquitted after Ned Levy (MetaMorphosis) was slain. He married a California heiress Donna Hearst and the following the marriage, his daughter, Giovanni Mustafa is born.

A year later, Vinny the Snake Mustafa is indicted a second time, this time alongside a reputed Mob boss in Chicago. The Chicago Mob boss Antonio Borsellino was sentenced to three life sentences for 17 murders. ‘Vinny the Snake’ Mustafa was acquitted again when a key witness was murdered in his case and the Chicago Mob boss Antonio Borsellino is strangled in a prison shower.

Alfred ‘Vince’ Mustafa is named the new Mob boss in Chicago. He used his influences to persuade senators and congressmen on the RIGGS Act. He bought off the District Attorney’s office, the Chicago Police Commissioner and the city mayor while managing the affairs of the Chicago ‘Outfit’ and Las Vegas. But he is not pleased with the METAs that seemed to interfere with his plans to control the entire Eastern seaboard starting with Chicago. Mustafa is involved in finding ways to rid once and for all, all of them by injecting them with a deadly virus.



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Sir_Easy

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PostSubject: Re: Heroes The Breakaway Character Submissions   Heroes The Breakaway Character Submissions Icon_minitimeFri Dec 03, 2010 11:55 pm

Heroes The Breakaway Character Submissions Giovan11

Name: Giovanna Yolanda Mustafa
Alias: Mob boss's daughter
Nickname: Gee
Physical Description:
Height: 5’7"
Weight: 102 lbs.
Eyes: Green
Hair: Brunette
Age: 22



San Diego State University
Masters in Business Law

to be continued


Last edited by Sir_Easy on Sun Dec 05, 2010 2:02 pm; edited 1 time in total
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Lac'Nal

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PostSubject: Re: Heroes The Breakaway Character Submissions   Heroes The Breakaway Character Submissions Icon_minitimeSun Dec 05, 2010 7:35 am

ALFRED VINCENT MUSTAFA & Giovanna Mustafa APPROVED
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Seraphim
Watchman
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Seraphim


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PostSubject: Re: Heroes The Breakaway Character Submissions   Heroes The Breakaway Character Submissions Icon_minitimeMon Jun 06, 2011 7:13 pm

Since it's been a while, and, for the benefit of those who join and haven't played with me before, here's the big lug himself!

Heroes The Breakaway Character Submissions Chris-hemsworth-thor

Name: Gabriel Anchorage

Alias: Seraph (Name Change! Woo!)

Height: 6'3"

Weight: 235lbs.

Eyes: Glowing sky blue with no visible iris or pupil.

Abilities: Gabriel can generate and manipulate a kind of biological light that he refers to as the "Spark." He can shape this nearly blinding white energy into anything he needs at a given moment, from a broadsword and shield, to energy orbs and blasts, tendrils of energy to shield himself and others, and basically anything else he may need. The Spark generates a high, smokeless and silent heat that can easily cause major burns if focused on anyone elses bare skin for long enough, and orbs and beams created and thrown have an almost concussive effect, smashing into enemies like a sledgehammer. He also uses this energy to fly, creating glowing wings that stretch to an impressive thirteen feet in span from his shoulderblades. Long story short, much like The Green Lantern's powers, his skills are only limited by his imagination and strength of will, which is substantial. The drawback, however, is that extended use of the Spark is very draining to Gabriel, and can place him in a very weakened state.

Disposition: Calm and collected in most cases, Gabriel is an intelligent, friendly man who doesn't much let his past, which has quite a bit of darkness to go along with that blazing energy of his, cloud his days. He has a sly, sarcastic sense of humor and is rarely without a smile in times of peace. In times of war, however, he's not a man to be trifled with. He has a temper to match the brightness of his energy, and will not hesitate to defend those he cares for, even at great risk to his own safety.
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zinsk
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PostSubject: Re: Heroes The Breakaway Character Submissions   Heroes The Breakaway Character Submissions Icon_minitimeMon Jun 06, 2011 10:57 pm

Seraphim wrote:
Since it's been a while, and, for the benefit of those who join and haven't played with me before, here's the big lug himself!

Heroes The Breakaway Character Submissions Chris-hemsworth-thor

Name: Gabriel Anchorage

Alias: Seraph (Name Change! Woo!)

Height: 6'3"

Weight: 235lbs.

Eyes: Glowing sky blue with no visible iris or pupil.

Abilities: Gabriel can generate and manipulate a kind of biological light that he refers to as the "Spark." He can shape this nearly blinding white energy into anything he needs at a given moment, from a broadsword and shield, to energy orbs and blasts, tendrils of energy to shield himself and others, and basically anything else he may need. The Spark generates a high, smokeless and silent heat that can easily cause major burns if focused on anyone elses bare skin for long enough, and orbs and beams created and thrown have an almost concussive effect, smashing into enemies like a sledgehammer. He also uses this energy to fly, creating glowing wings that stretch to an impressive thirteen feet in span from his shoulderblades. Long story short, much like The Green Lantern's powers, his skills are only limited by his imagination and strength of will, which is substantial. The drawback, however, is that extended use of the Spark is very draining to Gabriel, and can place him in a very weakened state.

Disposition: Calm and collected in most cases, Gabriel is an intelligent, friendly man who doesn't much let his past, which has quite a bit of darkness to go along with that blazing energy of his, cloud his days. He has a sly, sarcastic sense of humor and is rarely without a smile in times of peace. In times of war, however, he's not a man to be trifled with. He has a temper to match the brightness of his energy, and will not hesitate to defend those he cares for, even at great risk to his own safety.


Spark looks very powerful but we have seen you play and I know you will keep it in check.

APPROVED (again)


Wink
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PostSubject: Re: Heroes The Breakaway Character Submissions   Heroes The Breakaway Character Submissions Icon_minitimeMon Jun 06, 2011 11:59 pm

I appreciate the faith, my man! I won't letcha down! Very Happy
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PostSubject: Re: Heroes The Breakaway Character Submissions   Heroes The Breakaway Character Submissions Icon_minitimeWed May 23, 2012 1:10 am

Name: 'Blue' (real name: Elliot Lang)

Height: 5ft 10 inches

Weight: 160lbs.

Eyes: blue

Decription: Blue is a caucasian male of around 30 years old, he has dark hair cut short and is always clean shaven. Blue has bright blue stains on his skin around his eyes, making him seem very emo. From a distance they look like tattoos or make up but up close Blue's eyes seem dark and diseased. Blue has similar stains and marks along his arms and legs that look like bruises. Blues hands are almost all blue and are darker than the stains elsewhere on his body. Blue wears loose fitting clothing, usually a stylish and sporty workout suit of a dark color. Blue wears sunglasses a lot in public to hide his stained face. Other than the blue staining Blue is an attractive young man.

Personality: Despite his 'condition' Blue is friendly, outgoing and fearless. He can be cautious and bold at the same time. Blue is one of a group of metas that have chosen to live together and try to live as normally as possible.

Quirks and Flaws: Blue is only just learning how dangerous it is to be an unlicensed meta at this time in history. He naively believes that if he just keeps his head down and his mouth shut that he can avoid any trouble, and he has for several years. Blue is a good natured dude but will fight fiercely to remain free.

Abilities: Blue is an altered human meta, this means he was not born with any special or meta abilities. Blue has been 'infected' with millions of state of the art nanite cellular organisms, they are artificial microscopic machines designed to heal and repair almost any damage to his tissues, bones and organs. As a side effect of the nanites 'healing' him when he is injured the skin around the effected areas turn a dark blue. Very few living people know how Blue came to be a carrier of the nanites, he has never revealed how he received them, even to his close meta friends. In addition to the 'healing factor' he receives from the nanites Blue is somewhat stronger than your average man his age and a tick faster as well, maybe as a positive side effect of the tiny machines Blue's physiology is running at maximum efficiency thus giving him a slight edge over the average human. Blue has tested the limits of his abilities a time or two, he has been shot once and has spoken once or twice about surviving a terrible car accident.



Background: Blue was a college student studying biology at a prestigious local university. He was working closely with a brilliant professor and friend that was killed in the same car accident that Blue sometimes speaks of. After the death of his mentor and friend Blue left school and worked a blue collar job at the local bottling plant. Despite the passing of the Riggs act Blue has kept his job working the graveyard shift at the plant and has avoided the ever watchful eyes of local law enforcement and RAID. Blue works and lives on the blue collar part of town and lives in an apartment complex where several other metas are lying low.

Blue is a nobody, he has no criminal record and is not a known meta, even where he works.


Last edited by subbear on Wed May 23, 2012 2:41 am; edited 1 time in total
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PostSubject: Re: Heroes The Breakaway Character Submissions   Heroes The Breakaway Character Submissions Icon_minitimeWed May 23, 2012 1:47 am

Name : Hyde ( Real Name: unknown)

Height: Varies- 5 foot 5 to over 7 ft.

Weight: Varies- 120 lbs to 400 lbs.

Eyes: Varies- Brown to black

Physical Description: Hyde is a white male in his late teens to early twenties. Hyde has sandy colored hair and is short and thin. Hyde is afflicted with an undiagnosed medical condition and is often bed ridden and very ill. When Hyde becomes ill he faints or often falls into a stupor and his other personality comes alive. Hyde undergoes a frightening physical change and becomes a much older giant of a creature. This personality is referred to as Mister and is a sight to behold. Mister is over 7 feet tall, muscular and terrifying. Mister has black eyes and pale skin, his skin is so pale that his veins show through giving him a unique appearance. Mister has a small nose and an over sized mouth full of sharp canine like teeth. Mister has a small patch of sandy colored hair on his massive head. Mister will be wearing what Hyde was prior to the metamorphosis, usually sweat pants because they tend to survive the change.

Personality: Hyde is a shy video game loving young man who barely ever leaves his apartment. He is allergic to many things and is often feeling weak and ill. Hyde is funny and self deprecating about his many illnesses. Hyde has a few close friends and rarely makes new ones. Hyde is a non violent kid who loves movies and video games. Mister is an absolute train wreck of a being. Mister is angry, violent and indifferent to the feelings of others. Mister is all rage and fury and is very dangerous.

Quirks and Flaws: Hyde is meek and weak, he has no enemies and is only trying to get better. Mister is an unreasonable creature, he is resentful of his other half and wishes to rid himself of the sickly Hyde.

Abilities: Hyde is a sickly young meta who has no special abilities. Mister is a large meta with enhanced strength capabilities. Mister's endurance is off the charts, it seems that as long as Hyde is out of commission and Mister is around that the big meta does not ever grow tired or weak. Mister is not impervious to harm he is just mean and crazy.

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PostSubject: Re: Heroes The Breakaway Character Submissions   Heroes The Breakaway Character Submissions Icon_minitimeWed May 23, 2012 2:37 am

Names: Tarot and Twist (Real names: Liza and Sara Teller)

Height: 5'7 and 5'7

Weight: 115 lbs a piece

Eyes: Blue

Physical Description: Tarot and Twist are twin sisters, they are in their mid twenties. They have black hair. Twist (Sara) wears hers shorter around her ears, her sister wears her long around her shoulders. The sisters are fair skinned and often dress in similar styles with subtle differences such as jewelry or footwear. Tarot prefers red lipstick, her sister will wear a much darker shade.

Personality: Tarot is serious and quiet, Twist is more outgoing and pushy. The twins are very different personalities, Tarot is soft spoken and her sister is loud and demanding. Tarot is much more mature than her sister, she is a good listener. Twist is stubborn, rash and argumentative. Both sisters are social and intelligent.

Tarot and Twist are twin metas born to normal parents. Their powers manifested around puberty. Their parents discouraged them from using or developing their powers when they were younger. The twins' parents have been dead for some years and since their deaths the girls have focused themselves on the expert use of their unique powers.

Abilities: Tarot is a very powerful empath and mind reader, she has the unique ability to divine a person's greatest fear. Tarot can then use that negative energy to her advantage and project the person's fear into the real world. Tarot's projections are exclusively of a psychic or emotional nature but they seem all to real to her targets. These projections are brief but very powerful and effective. Tarot has found that her powers do not always work like she desires, she has permanently damaged a few poor souls with her unique gifts, and on occassion her powers seem to fail her all together or simply do not work on some of the more powerful metas. Tarot is disturbed and haunted by some of the fears she has seen and projected. Her sister Twist has the ability to mimic the powers of any meta she touches, her ability does not always translate into a perfect reproduction of her targets powers but will come close more often than not. Her ability to do this is always brief and contingent on her being able to touch her intended target. Twist cannot use her powers for more than a few moments at a time, Tarot is the same way. Twist is very interested in finding a way to permanently 'borrow' another meta's powers, thus adding them to her own. The sisters will be emotionally and physically spent after using their abilities.

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PostSubject: Re: Heroes The Breakaway Character Submissions   Heroes The Breakaway Character Submissions Icon_minitimeWed May 23, 2012 10:17 am

AWESOME, Bear!!!
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PostSubject: Re: Heroes The Breakaway Character Submissions   Heroes The Breakaway Character Submissions Icon_minitimeMon Jun 04, 2012 9:25 pm

Heroes The Breakaway Character Submissions Sin11

Name: Marissa Jacobs
Alias: Lycana
Age:24
Height: 5'3"
Weight: 125 lbs
Body type:Athletic;toned;curvy
Hair: Waist length;wavy;thick;auburn in color with silver highlights
Eyes: Light Amber;almond shaped


Marissa is part Lakota Sioux and grew up in Colorado. She grew up hearing the stories of her female ancestors and how chosen ones were able to connect with an animal spirit once they were chosen. The animal spirit would then become a part of them in the form of a tattoo on their body.....a tattoo that never stayed in the same place. At the age of 16 she was sent out on a vision quest to see if she was a chosen one and after fasting for 3 days while sitting in the sweat lodge she breathed in the smoke of the peyote. On the third day she went out to climb the sacred mountain and wait for her vision. Once she reached the sacred ledge where she would sit for hours, she chanted and prayed. The morning of the fourth day, a black wolf came to her in spirit form and spoke to her.

"I am Lycana....your totem spirit. When you have need of me...I will be there. You will carry me with you always and hear me speak when you need my wisdom. When it is needed, I can give you the ability to speak to other animals. When I am on your skin, I can give you abilities with strength, speed and agility. When I am by your side, I will carry these abilities with me. We will always be together....never apart. I am a part of you and you are a part of me."

Suddenly, Marrisa's left side grew warm as Lycana drifted into a mist and attached her essence to Marissa's side. Raising her deer skin shirt, she looked down to see a beautiful 'tattoo' of Lycana with amber eyes that seemed to glow.

The years passed and Marissa learned how to work with Lycana as one and practiced her skills of communication with others. Although, she could only communicate with other animals when Lycana chose to allow it and Lycana, as it turned out, had a sense of humor. She was now 24 and in Denver, Colorado visiting her cousins. She had no idea that there were others like her there in the same city nor did she know of the danger that had followed them. But, Lycana could sense it....and she was always on guard.
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PostSubject: Re: Heroes The Breakaway Character Submissions   Heroes The Breakaway Character Submissions Icon_minitimeMon Jun 04, 2012 9:48 pm

Sin, I like it, but this is Bear's show so he needs to approve Smile
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PostSubject: Re: Heroes The Breakaway Character Submissions   Heroes The Breakaway Character Submissions Icon_minitimeMon Jun 04, 2012 10:57 pm

Thank you, Zinsk. I will await Bear's approval.
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PostSubject: Re: Heroes The Breakaway Character Submissions   Heroes The Breakaway Character Submissions Icon_minitimeTue Jun 05, 2012 10:11 pm

Nice one, Sin. Feel free to drop her in. She might do well to connect with blue and his friends, she could be staying in the building or nearby, maybe you have it all worked out, can't wait to see what happens!
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PostSubject: Re: Heroes The Breakaway Character Submissions   Heroes The Breakaway Character Submissions Icon_minitimeTue Jun 05, 2012 10:22 pm

Thank you, Bear. Very Happy will get my bearings and get her in there asap.
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PostSubject: Re: Heroes The Breakaway Character Submissions   Heroes The Breakaway Character Submissions Icon_minitimeThu Dec 13, 2012 8:06 am

I'm moving this character to this thread.

Heroes The Breakaway Character Submissions Amazon10

The Amazon
UNREGISTERED META-HUMAN and WANTED BY RAID
True Identity: Jennifer Milan

APPEARANCE:
Standing at an impressive 6’5”, the Amazon is a rather tall woman with an intimidating gaze. Long, brown hair and deep brown eyes with a golden tan skin tone, she got her name from the fact she spent her youth with a native tribe in the Amazon Rain Forest with her parents looks like she is the embodiment of the mythical women warriors of the Amazon.

HISTORY
The Amazon first appeared on scene shortly after the Riggs Act was enacted. Everyone thought she was the most beautiful woman they had ever seen. The perfect body with the perfect face. But she soon proved she was anything but perfect. She craves material things and she must have them, regardless the cost.

Using her enhanced strength, she robs businesses blind, harboring all of her wares in different locations throughout the city of Chicago. RAID has tried, to no avail, to bring her to justice, but for some reason, the agents sent to bring her in are found wondering the streets aimlessly with no memory of ever coming in contact with her.

Having numerous residences under assumed names, The Amazon makes it very difficult to find her, especially when the RAID agents can’t even remember if they saw her or not. Not that it would matter for she's always in disguise when she commits her crimes. Wearing an animal print, spandex outfit and her face painted with traditional Amazonian war paint, she looks as frightening as any halloween nightmare. All of the things she steals, she uses to either finance her daily needs or sells them on the black market for an astronomical price to pad her own wallet if she doesn’t use them herself.

POWERS/ABILITIES/SKILLS/WEAPONS
Incredible Strength
The Amazon has incredible strength by being able to will a tremendous amount of brain energy into her muscles and limbs by Amazon training.

Fly
As a result of her constant training and meditation, she developed the skill to fly using the wind currents within the city thus making her escape rather easy for herself.

Weapon
The reason why the RAID agents lose their memory about contacting her is the fact she uses a strange, rope like weapon made of an unknown material that when looped around a persons body they lose all memory of her.
Boomerang - The ancient weapon has had some modern era advancements and is made of a rather lightweight yet highly durable metal. Due to a special wristband she wears, the weapon will always return to her becasue of the transmitter/receiver the weaon and wristband are equipped with.

(think of a baaaaaad Wonder Woman)
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PostSubject: Re: Heroes The Breakaway Character Submissions   Heroes The Breakaway Character Submissions Icon_minitimeWed Jul 31, 2013 11:15 pm

Heroes The Breakaway Character Submissions Be_car10Her name was Katarina Perinsky. She was twenty-three and small. Standing only 5'2" and weighing only 120 pounds she didn't look like a threat to a mouse. Yet she was different. An outcast.

Kat could use the energy around her to create projectiles. She wasn't as powerful as some like her, but she'd been on her own most of her life and was still learning how to use it. Right now, the most she could do and control was small balls of energy to throw at her enemies. They didn't kill, but they slowed them down. She could also use them for light in a dark area, but only for a short time. It was draining, pulling energy to her and holding onto it.

She grew up outside of Detroit, Michigan on a small farm where she was home schooled by her mother who was fearful of her and her abilities. Her father worked at an auto factory and loved his daughter regardless of her differences. When he died of a heart attack at the factory when she was just 13, her mother sent her away to a half-way home for troubled teens where she ran away after a year of torment. She was a resourceful young girl and was somehow able to survive traveling from town to town. Ever so often she would find others like her but she never stayed in one place too long. She learned about RAID during one stay with others like her and was always on guard.

She longed to have a home.....friends.....family, even to just stay put for more than a few weeks at a time. She'd never had a boyfriend let alone just a close friend and was leery in a group of more than 3. But she had a gentle soul and compassionate nature, only using her ability to protect herself. Once, she'd used it to shock a man's heart back into rhythm, but had collapsed for a few hours afterwards from the extreme control it had taken to make sure she didn't over shock his heart.
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